2ND - 4TH
The distinction between real and virtual is merging. Aided by technology, multiple aspects of our lives are now embedded within the digital metaverse. Currently, the maximum amount of our digital time is spent on two-dimensional interfaces which are limited in their holistic experiences.
An essential aspect of new media is its immersive nature. Using the latest tracking tools, augmented occurrences can now be made accessible through simulated environments. How do we create physical and virtual spaces in which the participant lives complete bodily experiences?
“An interactive artwork is something that needs to be actuated by a user. If the user does nothing it remains unrealised potential (…) An interactive work challenges one to undergo a transformation from an onlooker to an interactor, an active agent.”
— Erkki Huhtamo. "Twin-Touch-Test Redux: Media Archaeological Approach to Art, Interactivity, and Tactility"
Cyberia opens up a conversation for contemplating the complex relationship between the conditions of perception and realities in the current time of technological innovations.